A dark fantasy action roguelite with deep spell crafting
Cursemark is an action roguelite developed by CLYDE Games and published by Mad Mushroom. It entered Early Access on June 8, 2026. The game combines fast combat with deep build customization in a dark fantasy setting.
Cursemark Story and Setting
Players take on the role of a cursed mage-knight trapped in the Unknown Lands. They must fight through a haunted kingdom while uncovering secrets and corruption. The world has a connected structure with exploration elements similar to classic action-adventures. Players slowly piece together the story through exploration and encounters.
Gameplay Features
- Deep spell and rune crafting system that allows for highly varied builds
- Mix of melee and magic combat with deliberate pacing
- Roguelite structure with persistent progression between runs
- Exploration-focused world with shortcuts and secrets
- Ability to reforge and modify your curse for different playstyles
- Pixel art presentation with strong atmosphere
Current State
Cursemark launched into Early Access on June 8, 2026. The current version includes multiple zones, several bosses, and a solid foundation of spells and runes. The core combat and build systems are already functional and well-received by many players. The game is expected to remain in Early Access for several months to over a year as more content and polish are added.The developer has been transparent about the current scope. Some story elements and additional content are still planned for future updates.
Why Play Cursemark Now?
Cursemark already offers strong build variety and satisfying combat in its Early Access state. Players who enjoy experimenting with spells and runes can create powerful and unique setups relatively quickly. The roguelite structure encourages repeated runs while the exploration elements give the world more depth than many pure roguelites.It serves as a good option for players looking for something between traditional ARPGs and roguelikes. The game has a distinct identity and already feels complete enough in its core systems to be enjoyable during Early Access.


