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NEW: Darkhaven Update Unleashes Hardcore Mode and Endless Lair

NEW: Darkhaven Update Unleashes Hardcore Mode and Endless Lair

Patch Notes are out for changes to the the Darkhaven Demo. Servers are set to be updated today February 22, 2026 at 1:00PM ET

This “Hardcore” patch introduces HC mode, Endless Dungeon, and more Fast Travel options, along with a ton of QOL, bugfix, and some tuning for a better demo experience!


Warning!
We havenโ€™t implemented single-player save versioning yet. Your offline single-player world state wonโ€™t carry over after the patch. If you have a game in progress, you may want to finish it before patching.


Highlights

โ— Added Endless Lair (see Dungeons below)
โ— Added Hardcore mode (see Gameplay below)
โ— You can now use dungeon entrances as waypoints from within the dungeon or from the overworld once youโ€™ve been inside (see Dungeons below)
โ— Improved heroโ€™s ability to traverse rough terrain (see Movement below)
โ— Made significant changes to earlier difficulty tiers (see Gameplay below)


Stability

โ— Fixed several crash bugs


Gameplay

โ— Added Hardcore character option
โ—‹ Hardcore characters are segregated from non-hardcore characters in multiplayer
โ— Renamed difficulty levels, set default difficulty to โ€œJourneymanโ€
โ—‹ Heroes now start with a flask on โ€œPeasyโ€ and โ€œJourneymanโ€ difficulties
โ—‹ Decreased enemy damage in โ€œPeasyโ€ and โ€œJourneymanโ€ difficulties
โ—‹ Necropolis growth is slowed for โ€œPeasyโ€, โ€œJourneymanโ€, and โ€œNormalโ€ difficulties
โ— Reduced the cooldown and increased the healing rate for all flasks
โ—‹ Known issue: these benefits do not apply to flasks acquired prior to the patch
โ— Heroโ€™s mana is restored on respawn


Skills

โ— Fixed an issue where skills for level 8 characters were being reset to level 1
โ— Increased skill cap from 7 to 9
โ— Decreased the amount of terrain damage done by Spine Breaker
โ— Blood Lash – Red Embrace now has a 50% chance to entangle (instead of 100%)


Graphics


โ— Adjusted bloom and fog settings in many overworld areas and dungeons
โ— Crypts can now randomly be foggy or not
โ— Improved various textures, optimized geometry for various objects
โ— Added target FPS option


Movement / Controls / Camera


โ— Allow jumping while entangled when in water or air
โ— Improved the ability for the character to navigate rough terrain
โ— Increased maximum camera pitch (for auto-tilt)
โ— Changed algorithm for gamepad controls focusing
โ— Unified controller camera controls for gameplay / map / and build modes
โ— Allow navigation to empty equipment slots with controller
โ— Added zoom function while building
โ— Added option to disable camera shake
โ— Added camera rotation speed option


UI

โ— Ctrl-click to move items from equipment slots to inventory should now work
โ— Fixed scroll speed for character and world select UIs
โ— Legendary rings should now be the proper size when held by cursor
โ— Equipment slots when a dye or socketable item is held on the cursor over an item for which it can apply are no longer colored red
โ— Allow click on respawn button when thereโ€™s an item on the cursor when killed
โ— Added fixed rotation option for map (lock map to north)
โ— Added difficulty selection on single player character creation / removed difficulty slider from home menu
โ— Removed spurious WASD settings from controls UI
โ— Fixed various options not saving on start
โ— Added exit thank you for playing demo dialog


Dungeons

โ— Added first-pass โ€œendlessโ€ dungeon after Narlathak
โ—‹ After killing Narlathak, the โ€œEndless Lairโ€ spawns in a random sector
โ—‹ This is a multi-level dungeon that goes down to level 100
โ—‹ Note: this is only partially implemented:
โ–  There is currently no mechanism for resetting it, so if you want to try again, youโ€™ll need to create a new world.
โ–  It does not currently boot you out of the dungeon on death as intended
โ— Teleport back to the entrance of a dungeon (from within a dungeon) by clicking on it in the full map
โ— Teleport back to the entrance of any dungeon youโ€™ve entered (from the overworld) by clicking on it in the full map
โ— Bogie dungeon no longer closes unless champion Tyrant is slain
โ— Added a signpost explaining shift-click to attack in place / destroy walls in crypts
Mobs / AI
โ— Mobs now have reduced aggro and follow ranges vs. players > 3 levels higher
โ— Removed strata damage from Disgraced Paladin
Online / Server
โ— Temporarily removed public game functionality
โ— Restored ability to name worlds
โ— Add the last world player visited to world list (even if private)
โ— Added intermittent character save in online games


Misc

โ— Runes and Runeword items no longer despawn on regular depopulate
โ— Fixed various typos
โ— Game now properly reports what monster killed you when youโ€™re killed by a projectile or status effect
โ—‹ Known issue: environmental deaths are not correctly attributed


For more information and community discussion Join the Dakhaven Discord

Play the Demo NOW on Steam: https://store.steampowered.com/app/4356650/Darkhaven_Demo/

Support Darkhaven Development on Kickstarter: https://www.kickstarter.com/projects/moonbeastproductions/darkhaven-an-action-rpg-with-dynamic-worlds/

Darkhaven Info on ARPG Life



February 22, 2026

One response to “NEW: Darkhaven Update Unleashes Hardcore Mode and Endless Lair”

  1. Leith42
    Leith 42
    March 6, 2026

    I love this Game! I simply cannot get enough Darkhaven. The editor feature it truly mind blowing to have in an ARPG.

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