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NEW: Darkhaven Update Unleashes Hardcore Mode and Endless Lair

NEW: Darkhaven Update Unleashes Hardcore Mode and Endless Lair

Patch Notes are out for changes to the the Darkhaven Demo. Servers are set to be updated today February 22, 2026 at 1:00PM ET

This “Hardcore” patch introduces HC mode, Endless Dungeon, and more Fast Travel options, along with a ton of QOL, bugfix, and some tuning for a better demo experience!


Warning!
We haven’t implemented single-player save versioning yet. Your offline single-player world state won’t carry over after the patch. If you have a game in progress, you may want to finish it before patching.


Highlights

● Added Endless Lair (see Dungeons below)
● Added Hardcore mode (see Gameplay below)
● You can now use dungeon entrances as waypoints from within the dungeon or from the overworld once you’ve been inside (see Dungeons below)
● Improved hero’s ability to traverse rough terrain (see Movement below)
● Made significant changes to earlier difficulty tiers (see Gameplay below)


Stability

● Fixed several crash bugs


Gameplay

● Added Hardcore character option
○ Hardcore characters are segregated from non-hardcore characters in multiplayer
● Renamed difficulty levels, set default difficulty to “Journeyman”
○ Heroes now start with a flask on “Peasy” and “Journeyman” difficulties
○ Decreased enemy damage in “Peasy” and “Journeyman” difficulties
○ Necropolis growth is slowed for “Peasy”, “Journeyman”, and “Normal” difficulties
● Reduced the cooldown and increased the healing rate for all flasks
○ Known issue: these benefits do not apply to flasks acquired prior to the patch
● Hero’s mana is restored on respawn


Skills

● Fixed an issue where skills for level 8 characters were being reset to level 1
● Increased skill cap from 7 to 9
● Decreased the amount of terrain damage done by Spine Breaker
● Blood Lash – Red Embrace now has a 50% chance to entangle (instead of 100%)


Graphics


● Adjusted bloom and fog settings in many overworld areas and dungeons
● Crypts can now randomly be foggy or not
● Improved various textures, optimized geometry for various objects
● Added target FPS option


Movement / Controls / Camera


● Allow jumping while entangled when in water or air
● Improved the ability for the character to navigate rough terrain
● Increased maximum camera pitch (for auto-tilt)
● Changed algorithm for gamepad controls focusing
● Unified controller camera controls for gameplay / map / and build modes
● Allow navigation to empty equipment slots with controller
● Added zoom function while building
● Added option to disable camera shake
● Added camera rotation speed option


UI

● Ctrl-click to move items from equipment slots to inventory should now work
● Fixed scroll speed for character and world select UIs
● Legendary rings should now be the proper size when held by cursor
● Equipment slots when a dye or socketable item is held on the cursor over an item for which it can apply are no longer colored red
● Allow click on respawn button when there’s an item on the cursor when killed
● Added fixed rotation option for map (lock map to north)
● Added difficulty selection on single player character creation / removed difficulty slider from home menu
● Removed spurious WASD settings from controls UI
● Fixed various options not saving on start
● Added exit thank you for playing demo dialog


Dungeons

● Added first-pass “endless” dungeon after Narlathak
○ After killing Narlathak, the “Endless Lair” spawns in a random sector
○ This is a multi-level dungeon that goes down to level 100
○ Note: this is only partially implemented:
■ There is currently no mechanism for resetting it, so if you want to try again, you’ll need to create a new world.
■ It does not currently boot you out of the dungeon on death as intended
● Teleport back to the entrance of a dungeon (from within a dungeon) by clicking on it in the full map
● Teleport back to the entrance of any dungeon you’ve entered (from the overworld) by clicking on it in the full map
● Bogie dungeon no longer closes unless champion Tyrant is slain
● Added a signpost explaining shift-click to attack in place / destroy walls in crypts
Mobs / AI
● Mobs now have reduced aggro and follow ranges vs. players > 3 levels higher
● Removed strata damage from Disgraced Paladin
Online / Server
● Temporarily removed public game functionality
● Restored ability to name worlds
● Add the last world player visited to world list (even if private)
● Added intermittent character save in online games


Misc

● Runes and Runeword items no longer despawn on regular depopulate
● Fixed various typos
● Game now properly reports what monster killed you when you’re killed by a projectile or status effect
○ Known issue: environmental deaths are not correctly attributed


For more information and community discussion Join the Dakhaven Discord

Play the Demo NOW on Steam: https://store.steampowered.com/app/4356650/Darkhaven_Demo/

Support Darkhaven Development on Kickstarter: https://www.kickstarter.com/projects/moonbeastproductions/darkhaven-an-action-rpg-with-dynamic-worlds/

Darkhaven Info on ARPG Life



February 22, 2026
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