Path of Exile 2 (PoE2), developed and published by Grinding Gear Games, is a free-to-play online ARPG and a direct sequel to the 2013 hit Path of Exile. Set years after the original, it takes place in the dark, lore-rich world of Wraeclast—a continent scarred by ancient civilizations, gods, and conflicts. PoE2 expands on the original’s hack-and-slash gameplay with deeper, yet more accesible mechanics and a focus on strategic build-crafting. Unlike many ARPGs that emphasize speed, GGG has stated they want it to be more about deliberate, satisfying encounters that reward tactical skill synergies and passive tree customization.
Launched in early access on December 6, 2024, PoE2 features a revamped campaign (with more planned), a redesigned skill gem system for intuitive spell and ability crafting, and extensive character progression through a massive passive skill tree. The game offers 12 base classes, including staples like Warrior, Witch, and Ranger, along with new classes like Monk and Mercenary, each with unique ascendancy paths. Supporting up to six players in co-op, it emphasizes endgame mapping, where players “juice” maps for tougher challenges and better loot. As a next-generation title, it maintains PoE’s cosmetic microtransactions while overhauling core systems for accessibility without sacrificing depth. By mid-2025, it received strong praise for its combat and endgame, with IGN highlighting its “redefined action and fleshed-out endgame.”
In August 2025, Grinding Gear Games announced a major update called The Third Edict (0.3), which aimed to refine gameplay and expand the story. This patch introduced new bosses, balance adjustments based on early feedback, and a new asynchronous trading system via merchant vendors in hideouts—making economy management easier for solo players and fostering community trade. Launched on August 29, 2025, it kicked off a four-month update cycle and debuted the Rise of the Abyssal league, featuring abyss-themed mechanics with stacking pits and hordes. The update added over 10 unique items, more than 50 new base types, 20+ endgame maps, and 15 new Omens—predictive buffs and debuffs. Act 4 received a new Ascension Trial for permanent buffs and a mini-act with exploration rewards.
Community feedback has been largely positive, with many praising the update as the best the game has ever been for its combat improvements and endgame variety. Early impressions highlighted the new league mechanics, asynchronous trade, and smoother movement—which enhanced the game’s feel. Players shared guides, discussed progress at level 100, and celebrated new items and mechanics. The overall sentiment from players remains optimistic, with increased player counts and engagement driven by the free weekend with the launch of 0.3. The update feels like a significant step forward, promising continued growth and new content ahead.
This is not to say the release has been without controversy. Some criticisms focused on bugs at launch—like invisible monsters in patch 0.3.0c—and frustrations with performance dips and added complexity in the endgame, such as the support gem tier system. Additionally, some players are calling out what appears to be movement away from the stated goal of strategic synergy and deliberate builds. Saying late game content seems to favor gameplay that focuses more on a zoom-zoom 1 button playstyle.
So far this author has only played the first act when the Third Edict update dropped, but my personal impression was largely good, and I am looking forward to getting back into the game to see how it progresses.