The Tower beckons once more—and this time, it’s not playing fair.
Tower of Kalemonvo, the slow-burn, high-stakes ARPG developed by Osur and published by 2 Left Thumbs, is expected to roll out its v1.0.3 update in beta on September 15, 2025. Known for its methodical pacing and punishing combat, TOK has carved out a loyal following among players who crave tension over speed. This update doubles down on that philosophy, introducing a NewGame+ mode that redefines what it means to conquer the tower.
What’s New in v1.0.3
- NewGame+ Mode: Restart your climb with retained progression, but face scaled-up difficulty, tougher enemies, and exclusive loot. It’s a fresh endgame loop for those who’ve mastered the original run.
- WASD Movement Support: A long-requested feature—keyboard-based navigation now allows for tighter dodging and more responsive control in combat.
- New Enemies: Expect to encounter spectral guardians and hellish demons with mechanics designed to challenge adaptive builds.
- Expanded Spell Arsenal: New spells include a knight-summoning ability and elemental variants that support hybrid playstyles.
- Mystical Loot & Procedural Rooms: Dozens of new rare items (like potion-devouring masks and dual-wield shields) and fresh room layouts keep loot runs unpredictable and deadly.
Under-the-Hood Enhancements
- Achievements: Over 10 new challenges tied to NG+ progression, spell mastery, and rare crafting.
- Localization: Multi-language support with UI tweaks for clarity.
- Balance & QoL: Minor stat rescaling ensures NG+ fairness; resource scarcity tuned to feel more rewarding—especially with no town portals to bail you out.
Beta Access & What’s Next
The update will be available via Steam’s beta branch, with full rollout and hotfixes expected to follow. For instructions, check the dev’s official X account [@kalemonvo]. If you’re a fan of Diablo 1-style tension and deliberate combat, this update is a must-play.